This seems OK for a random opponent, but not balanced for a PC if simply treated as a martial weapon they are already proficient with. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. I was thinking that it does not threaten adjacent squares, but perhaps disadvantage vs. adjacent squares is better, as the PC should not be getting attacks of opportunity on an opponent closing in. This feat subsumes the effects of the Monkey Grip feat. Barbed Hide (UA: Feats for Races) Prerequisite: Tiefling One of your ancestors was a barbed devil or other spiky fiend. A weapon with the oversized property is an intermediate step between the weapons in the PHB and Large-sized weapons (DMG p. 278). More on that for another time, though. The feats' effects do not stack. I was thinking a non-psionic thri-keen can dual wield two two-handed weapons and get 1.5 str mod and 2:1 power attack ratio on each. I'm inclined to shy away from allowing Heavy weapons, so I'd allow a big sword that uses two hands to be based off of the versatile version of the longsword, doing 2D10. A creature has disadvantage on attack rolls with a weapon that is sized for a larger attacker. Special: if you take this ability a second time you add an additional die of damage.. Elemental Bellow: You must be at least 9th level to take this ability.You can lose a powerful bellow as a standard action that goes forth from the caster in a 30-foot cone. This seems OK for a random opponent, but not balanced for a PC if simply treated as a martial weapon they are already proficient with. The oversized weapon feat seems to be a crappier version of a 3.5e feat (cant remember the book) that is definitely core in PFRPG (Monkey Grip), but the rest of it is a good conversion to pathfinder. Is this for real, or am I missing something here? Press question mark to learn the rest of the keyboard shortcuts. Search by name on the left, click feat name to display on the right. The weapon still deals its normal amount of damage. Sticking to melee-based, momentum-using cutting weapons, which seem more reasonable than big versions of other weapons. This would be vs. bows, non-monk unarmed people, probably wizards without weapons, etc. What about giving enemies advantage to hit after a swing? Whenever your 5e character would gain an ability score increase from leveling up, you can choose to instead get a feat. A PC stacking the -5 to hit, +10 damage on top of this proposed Oversized weapon, and doing huge damage, well, let's be honest, if they are regularly hitting at -10, the battle's probably at cinematic-mop-up anyway. give the weapon the heavy property, if its already heavy, a larger version is to unwieldy to use. Prerequisite: Taddol, Str 15.. You have the option to boost intelligence, and your durability goes a long way for a caster. Switch the rules from Disadvantage to -5 to hit. Benefit: You can use one-handed weapons that are designed for creatures two size categories bigger then you as a two handed weapon at a -2 penalty. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Tool)Feats) It’s a solid feat, and you should consider taking it if you plan on doing primarily two weapon fighting. Facebook Twitter Pinterest Gmail One of the biggest mechanics in D&D 5e is Advantage and Disadvantage. Monkey Grip (CW) Enlarge actually seems more reasonable, strange as it is. -1 AC due to its ungainly size and weight (19-20 STR has no AC penalty) Cost: 100-300 GP. Jump to: ... You can use weapons that are two sizes too big. It's at the point where I've been thinking that maybe melee advantage to hit enemies that don't provide sufficient threat might be appropriate balancing. If the range option is in, then there could be balancing of a 2D12 weapon that really only functions at reach. 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