Does not support Naval equipment. This generally leads to faster fights if both of you are fighting with 40’s. Initiative: The reinforce rate and planning speed. However, since most units that provide recovery also provide organization, these values usually balance each other out. Tanks and Anti-Tank guns have high hard attack. They reduce the defense and speed penalty from enemy air superiority. The division template system is one of the key mechanics of Hearts of Iron IV. As a general rule: Infantry has very low soft attack, tanks have pretty low soft attack, artillery and SPG units have insanely high soft attacks. Detailed information for subsequent generations will be found in Land units by unit and for a comparison of equipment of equivalent generation: Land units by year. Every such state will grow in ressistance, you want to keep ressistance as low as possible because it will reduce the change for sabotage in that region as well as loss of men and equipment from your garrisoning troops. 20 width 6/2/1 divisions > 6 infantry, 2 artillery and 1 Light Tank Destroyer of year at least 1936. Compared to naval or air forces, most land units are fairly cheap No division AA only protect the divisions they are in and not the province or anything else. A 10 INF division has 4 piercing and a 7 INF 2 ART division has 4.5 piercing, so your 15 armor light tank divisions will do well against them. Maintenance companies will reduce attrition taken. Researching Land doctrine can also increase stats. Home > Guides > Hearts of Iron IV 4 – Recommended Division Templates. So if you are fighting in the jungle, desert or mountains you will suffer a lot of attrition. The 40 combat width aims to get the most out of its line units. However, with Anti-Tank support unit a 10 INF will get 20 piercing so your 15 armor light tank divisions won’t get the armor protection and take the full damage. Equipment numbers > All the individual numbers of vehicles and other equipment you would require to produce this division template. This is preferable to the above division, especially if you’re fighting in Europe. The add_equipment command in Hearts of Iron IV can be shortened to ae - ae is simply an alias, the two commands have exactly the same function. This is a time listed in days, but since Armor = 180, Infantry = 120, you just have to take this value as it is. If attacking divisions come from more than one province, then another 40 width is added to the battlefield for each province. More men in the division means more men on the battlefield and bigger casualty numbers. However, be aware that increasing one stat will adversely affect a different stat. 120 is for infantry and 180 for tanks. How does the new mechanic of ressistance and compliance work? When starting a campaign you should disband all your airwings and create a new ones. Weight: How many convoys it takes to ship your unit. False there is too 90 training time for raw infantry, the are very week but as garnizon they are perfect. I’m not against taking my guide and posting it someone else, on the contrary, the more people learn from it the better, but I’m just dissapointed that you didn’t mention me. Infantry is the top thing here. For example, a Marine combat battalion adds +30% Breakthrough to its infantry equipment while an artillery support company has a -40% Soft Attack, -40% Hard Attack, -40% Defense, and -40% Breakthrough to its artillery equipment. Since humans live on land, all wars must ultimately concern themselves with land matters. As far as I can tell it affects mostly during attrition, and doesn’t appear to have the same combat effects as reliability does for ships. You are not fighting in the frontline, you are trying to keep a population compliant. Land units with fuel consumption will consume fuel in idle as well, but combat, movement, or training will further increase the consumption. This page was last edited on 14 February 2021, at 20:43. Defense: A unit’s ability to not break under attack. Reference. Basic 20 Width Infantry for early game. Heavy tanks provide armor, and AT mostly at the cost of speed. The composition of each division is specified by its division template. Support companies can be roughly put into 4 unofficial groups: Based on the Battalions, each division has a number of values. They use both Weapon and Mechanized equipment and the stats are a sum of both pieces of equipment (with a 10% bonus to Weapon Soft Attack and 500% bonus to Weapon Hard Attack). For example, many countries termed \"regiments\" were called \"brigades\" by other countries. 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